We’ve launched a new premium product and product line! The Gorgon Slime is combination monster/lair/nostalgia piece that emulates the visual style of 8-bit NES RPGs. We commissioned special monster art for this and created custom pixel art on our own (using the original Final Fantasy as reference). This is also our first product compatible with Dungeon World!
Easily identified by its hard external skull cap, the Hammerhead Naga is a deadly reptile that uses its predominant physical feature as a weapon to bash its opponents into submission. The true threat however, lies not on its head but in its mouth. Deadly venom drips from its fangs. Those unfortunate enough to meet the inside of its maw will be the recipients of a terrible and searing pain.
A tree-like creature similar in semblance to a pineapple palm tree, the Poison Pineapple starts off as a small and mobile plant. When it matures, it finds a river or stream to put down roots and serve as its permanent feeding ground.
Once it’s rooted it leaks an acidic nectar that taints the waters. Once the river’s sufficiently murderous, the Poison Pineapple will suck the waters back in, consuming the carcasses of the creatures that died in its soup.
Though it only happens once every few years, the Poison Pineapple will sometimes grow seedlings. If they survive the drop to the ground they’ll hatch into new Poison Pineapples. They’re also lethally toxic, as many unfortunate souls have discovered when trying to take a bite from the tree’s “fruit.”
“That same hideous nightmare thing,
Talking, as he lapped my blood,
In a voice cruel and flat,
Saying for ever, ‘Cat! … Cat! … Cat!…’”
-From “A Child’s Nightmare” by Robert Graves
Of all the forces in Hell, few are so ubiquitously known as the Nightmare Imp. Small things, they find it easy to slip onto the material plane and steal into human settlements. All too many people know the sensation of the waking nightmare, a memory of paralysis as the creature sits upon their chest and wracks them with nightmares. Then it slips away, invisible, to torment another, or, perhaps, to return night after night until a poor soul dies of its troubled sleep.
Forest Giants are vicious bandits and raiders from the edges of civilization. Able to pass in and out of the woods quickly and quietly, regions haunted by Forest Giants never quite enjoy peaceful times – the next raid could always be just around the corner. Thankfully, Forest Giants are rare compared to other kinds of giant, preferring the solitude of deep, trackless forests and only emerging to take what the lesser races have.
Infused with innate druidic magic, forest giants can speak with plants, teleport between trees, and call up the brambles of the woods to attack enemies. Their natural leafy coverings also allow them to blend in with the forest canopy – a natural consequence of their size. While their natural talents might earn them some respect from other giants, forest giants instead scorn giant society and prefer to go their own way – raiding or attacking their kin just as often as anyone else.
Forest Giants do not take slaves, mostly stealing or doing banditry to get things they can’t make themselves, like metal weapons and shiny, finished goods. Lazy to a fault, they much prefer to rob under threat violence or demand tribute than actually kill anything. After all, they’re smart enough to understand that dead humans aren’t going to have more things to steal next time they come around.
Though forest giants mostly act as isolated tribes, they are willing to cooperate with other forest dwellers – usually fey and fey-adjacent creatures like Lank Boars and Trumpeters of the Dark Woods, or perhaps the occasional exceptionally vicious pixie.
A gruesome guard often employed by necromancers to protect their lairs, the Jawless is a zombie that’s had its mouth removed. Unable to sate its undead appetite for the flesh of the living, what little mind it has left is driven mad by hunger. It will viciously attack any living creature who crosses its path. Even its creators must tread carefully in its presence, for its rotting brain can’t distinguish between friend and foe.
When civilized races first began constructing their dungeons, one of the first discovered creatures were the delvers. This intelligent race lives deep underground, burrowing through caves and bedrock to design elaborate lairs. While not especially antagonistic, many delvers came into conflict with surface races who encroached into their territory.
Most delvers dug deeper to maintain their solitude, but a few proved willing to engage with dwarves and surface races in trade. In exchange for food or protection, delvers agreed to help craft their dungeons. While initially skeptical, most races ultimately accepted these deals when they realized delvers could forge tunnels far quicker than their own craftsmen. A few even convinced delvers to breach the dungeons of rivals, allowing armies to quickly reach their enemies.
Despite their monstrous appearance, delvers are not mindless beasts and will respond in anger to anyone attempting to deceive them. At a minimum, surface dwellers who attempt to betray the delver’s favor can expect their expensive armor to be destroyed by acid, leaving them naked and defenseless underground.
Want a miniature of this beastie? Order the Underground Set from Arc Knight!