A gruesome guard often employed by necromancers to protect their lairs, the Jawless is a zombie that’s had its mouth removed. Unable to sate its undead appetite for the flesh of the living, what little mind it has left is driven mad by hunger. It will viciously attack any living creature who crosses its path. Even its creators must tread carefully in its presence, for its rotting brain can’t distinguish between friend and foe.
When civilized races first began constructing their dungeons, one of the first discovered creatures were the delvers. This intelligent race lives deep underground, burrowing through caves and bedrock to design elaborate lairs. While not especially antagonistic, many delvers came into conflict with surface races who encroached into their territory.
Most delvers dug deeper to maintain their solitude, but a few proved willing to engage with dwarves and surface races in trade. In exchange for food or protection, delvers agreed to help craft their dungeons. While initially skeptical, most races ultimately accepted these deals when they realized delvers could forge tunnels far quicker than their own craftsmen. A few even convinced delvers to breach the dungeons of rivals, allowing armies to quickly reach their enemies.
Despite their monstrous appearance, delvers are not mindless beasts and will respond in anger to anyone attempting to deceive them. At a minimum, surface dwellers who attempt to betray the delver’s favor can expect their expensive armor to be destroyed by acid, leaving them naked and defenseless underground.
Want a miniature of this beastie? Order the Underground Set from Arc Knight!
I’ve had a hankering do something sci-fi for awhile now and I finally decided to take the plunge. The Automaton is the result.
A cybernetic shock trooper, the Automaton is one of the last remaining artifacts of a now dead alien civilization from another dimension. Crossing into the fantasy world of D&D, it has a distinct advantage over any foe equipped with non-magical weaponry.
I have something bigger and better planned that I’ll be tying into the Automaton soon, so stay tuned!
Your player party is wandering in the wild when, all the sudden, a beast bursts from the nearby woods and charges you. The PCs shoot it with arrows, but it keeps coming. They blast it with magic, but it keeps coming. Even as it’s upon them and they’re slashing and stabbing it with pikes, axes, and swords, it doesn’t stop. A fury of gnashing teeth and slashing claws, it mauls your cleric until, finally, its battered body collapses in death. When facing the Dire Wolverine, always expect the worst. Continue reading “Weekly Beasties- Dire Wolverine”
Fantasy is no stranger to mountain settings and it’s not hard to say why. In addition to offering up amazing scenery, mountains are full of danger. Narrow pathways and high altitudes; it’s only a matter of time before someone takes a thousand tumble to the ground below.
The Rockslide Drake aims to make your player party’s mountainside ascent even more dangerous than it already is. Tooled to the task of pummeling PCs with falling rocks, it’s the beastie to throw into your game the next time your players find themselves marching up your Caradhras analog.
The inspiration and art for the Rockslide Drake from a 15th Century Book of Hours. It is part of the Public Domain Adventures series, all based on works in the public domain.
Freaky-looking as it is, the real world Whip-Spider isn’t much of a threat to humans. As is the case with most things however, it gets a lot scarier when you add “giant” to the mix. The Giant Whip-Spider, in turn, is exactly what it sounds like: a ginormous clawed spider that will maul, murder, and terrify your arachnophobic PCs.
I love hirelings. It’s great to build up a powerful player character, but how much cooler is it to be a powerful PC at the head of an entire army? My problem, is that the hireling options currently offered by the D&D 5e books don’t really include what I consider satisfactory options for those inclined to conquer.
That in mind, I decided to write up the Sellsword. A solid fighter with a heart hungry for gold, it’ll fight anyone as long its paid. Just don’t expect them to stay as loyal beyond their sack of gold.