Easily identified by its hard external skull cap, the Hammerhead Naga is a deadly reptile that uses its predominant physical feature as a weapon to bash its opponents into submission. The true threat however, lies not on its head but in its mouth. Deadly venom drips from its fangs. Those unfortunate enough to meet the inside of its maw will be the recipients of a terrible and searing pain.
A pay-what-you-want, OGL compatible PDF of the Hammerhead Naga can be found at DriveThruRPG. You can also support our Weekly Beasties by giving to our Patreon page. The Beastie itself can be found below:
Large monstrosity, neutral evil
Armor Class 15 natural armor
Hit Points 90 (12d10 + 24)
Speed 30 ft.
STR 18 (+4) DEX 18 (+4) CON 14 (+2) INT 12 (+1) WIS 20 (+5) CHA 8 (-1)
Saving Throws Dex +5, Int +3, Cha +3
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses passive Perception 15
Challenge 4 (1,100 XP)
Stunning Multiattack. If the Hammerhead Naga successfully stuns a target with its Skull Bash action, it may perform an additional Bite attack.
Swift Initiative. The Hammerhead Naga gets Advantage on its Initiative roll.
Skull Bash. Melee Weapon Attack: +4 to hit, reach 10ft, one target. Hit: 1d10+4 bludgeoning damage. On a hit, the target must make a DC 12 Constitution saving throw. If they fail, they’re Stunned for two rounds.
Bite. Melee Weapon Attack. +4 to hit, reach 10ft, one target. Hit: 2d8+4 piercing damage plus 10 (3d6) poison damage,