Forest Giants are vicious bandits and raiders from the edges of civilization. Able to pass in and out of the woods quickly and quietly, regions haunted by Forest Giants never quite enjoy peaceful times – the next raid could always be just around the corner. Thankfully, Forest Giants are rare compared to other kinds of giant, preferring the solitude of deep, trackless forests and only emerging to take what the lesser races have.
Infused with innate druidic magic, forest giants can speak with plants, teleport between trees, and call up the brambles of the woods to attack enemies. Their natural leafy coverings also allow them to blend in with the forest canopy – a natural consequence of their size. While their natural talents might earn them some respect from other giants, forest giants instead scorn giant society and prefer to go their own way – raiding or attacking their kin just as often as anyone else.
Forest Giants do not take slaves, mostly stealing or doing banditry to get things they can’t make themselves, like metal weapons and shiny, finished goods. Lazy to a fault, they much prefer to rob under threat violence or demand tribute than actually kill anything. After all, they’re smart enough to understand that dead humans aren’t going to have more things to steal next time they come around.
Though forest giants mostly act as isolated tribes, they are willing to cooperate with other forest dwellers – usually fey and fey-adjacent creatures like Lank Boars and Trumpeters of the Dark Woods, or perhaps the occasional exceptionally vicious pixie.
A pay-what-you-want, OGL compatible PDF of the Forest Giant can be found at DriveThruRPG. You can also support our Weekly Beasties by giving to our Patreon page. The Beastie itself can be found below:
Huge giant, neutral evil
Armor Class 14 (natural armor)
Hit Points 200 (16d12 + 96)
Speed 40 ft.
STR DEX CON INT WIS CHA
27 (+8) 10 (+0) 22 (+6) 10 (+0) 16 (+3) 12 (+1)
Saving Throws Dex +4, Con +10, Wis +7
Skills Athletics +12, Perception +7
Senses passive Perception 17
Languages Common, Giant, Sylvan
Proficiency Bonus +4
Challenge 9 (5,000 XP)
Innate Spellcasting. The giant’s innate spellcasting ability is Wisdom (spell save DC 15, +8 to hit with spell attacks). The giant can innately cast the following spells, requiring no material components.
3/day each: entangle, faerie fire, goodberry
1/day each: barkskin, pass without trace, tree stride
Tree Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in forested terrain.
Speak With Plants. Forest Giants are under the effect of a permanent Speak With Plants effect, as the spell.
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage.
Rock. Ranged Weapon Attack: +12, range 60/240 ft., one target. Hit: 30 (4d10 +8) bludgeoning damage.