A gruesome guard often employed by necromancers to protect their lairs, the Jawless is a zombie that’s had its mouth removed. Unable to sate its undead appetite for the flesh of the living, what little mind it has left is driven mad by hunger. It will viciously attack any living creature who crosses its path. Even its creators must tread carefully in its presence, for its rotting brain can’t distinguish between friend and foe.
Medium undead, neutral evil
Armor Class 11 (leather armor)
Hit Points 30 (4d8 + 12)
Speed 30 ft.
STR 14 (+2) DEX 10 (+0) CON 16 (+3) INT 6 (-2) WIS 8 (-1) CHA 6 (-2)
Saving Throws Wisdom +0
Damage Resistances poison
Condition Immunities charmed, frightened, poisoned
Senses passive Perception 9
Challenge 1/2 (100 XP)
Honing Hunger. If the Jawless isn’t already engaged in combat, it will seek out and attack any creatures who have already suffered wounds resulting in HP loss. Creatures who have suffered more damage will draw its attention first.
Starved Sprint. The first time the Jawless moves after Initiative begins, it may travel 45 ft. After this, it may only move its normal 30 ft. each round.
Undead Fortitude. If damage reduces the Jawless to 0 HP, it must make a Con saving throw with a DC of 5+ the damage taken, unless the damage is radiant or from a critical hit. On a success, it drops to 1 HP instead.
War Pick. Melee Weapon Attack: +2 to hit, reach 5ft, one target. Hit: 1d8+2 piercing damage.
Javelin. Ranged Weapon Attack: +0 to hit, one target. Hit: 1d6 piercing damage. Ammunition: 1