Bodaks are a thankfully rare branch of the world’s known undead. Unlike skeletons and zombies, which are remnants of necrotic magic, bodaks are created by a direct intrusion of Chaotic Evil into the material world. They usually are a sign of that the boundaries separating dimensional planes have worn thin, and may eventually attract demons and other abyssal creatures if their presence is allowed to fester.
While not physically imposing compared to most warriors, bodaks pose a real danger to all races. Their greatest power is an ability to inflict their undead condition on other humanoids with a single glance, dooming that creature to a slow death. They cannot be reasoned or bargained with, seeking only to spread their contamination across the material plane.
For this reason, good and lawful evil heroes of the material plane formed a temporary alliance generations ago to purge the bodaks from existence. Their efforts appeared successful, but now bodak sightings are being reported once again. One benefit to the reduced infuence of Chaotic Evil is their legendary Death Gaze – a key ability in creating more bodaks – has been reduced in power. But unchecked, they still threaten all civilizations, and may require new heroes to stand against them once again.
Do you want a miniature of this Beastie? Well, this Annis artwork is provided by the folks at ArcKnight, who produce Flat Plastic Miniatures and other RPG supplements. You’ll get one if you order ArcKnight’s Undergound set!
A pay-what-you-want, OGL compatible PDF of the Night Terror is available at DriveThruRPG. You can also support our Weekly Beasties by giving to our Patreon page. The Beastie itself can be found below:
Medium undead, chaotic evil
Armor Class 12 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR 13 (+1) DEX 15 (+2) CON 12 (+1) INT 6 (-2) WIS 18 (+4) CHA 12 (+1)
Saving Throws Constitution +4
Damage Vulnerabilities radiant, sunlight
Damage Resistances psychic
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, unconscious
Senses darkvision 60 ft., passive Perception 11
Proficiency Bonus +3
Challenge 3 (700 XP)
Slow Death Gaze. With a single glance, a bodak can doom a creature’s soul to its evil plane. Once per round, the bodak may target any living humanoid it can see within 30 feet. The target must make a Wisdom DC 15 saving throw or become bound to an evil presence. Targets under the effect of a Dispel Evil or Protection from Evil spell will automatically succeed at this throw. Targets who succeed at this throw are immune to Slow Death Gaze for 24 hours, unless it was the result of an automatic success.
On a failure, the target will die in 24 hours. Its soul will then travel to the evil plane the bodak came from. Upon death, the target’s body will rise again as a bodak after 1d12 rounds.
The time before the target dies can be temporarily suspended with a Dispel Evil or Protection from Evil spell. The time before the target dies can be suspended indefinitely if the target is on holy or consecrated ground. Examples include temples to Good gods, significant pilgrimage sites, or planes oriented to Good alignments. Once the target leaves holy or consecrated ground, the countdown to its death will resume.
Wearing or carrying armor, jewelry, or other artifacts which automatically bestow the benefits of Dispel Evil or Protection of Evil halt the target’s death counter until the items are removed or their benefits are expended.
Regeneration. A bodak regains 10 hit points at the start of its turn. If it is reduced to 0 hit points, the bodak’s health is fully restored after 24 hours. If the bodak’s body parts are severed, but not fully destroyed, each body part will regain functionality and attempt to rejoin as a whole creature if possible.
Resisting Resurrection. All attempts to resurrect a bodak or restore its original form automatically fail unless two steps are completed. First, the bodak’s body must be destroyed in sunlight. Next, the bodak’s soul must be freed from the evil plane it resides in. Once these steps are completed, a True Resurrection spell will function normally.
Vulnerability to Sunlight. A bodak exposed to direct sunlight will take 1d12 damage per round. If a bodak’s body is exposed to sunlight at 0 hit points, its turns into dust and will no longer regenerate.
Multiattack. A bodak may attempt a Slow Death Gaze and melee attack in the same round.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d8 + 1) bludgeoning damage.