Black Annis. In mythology, this name references everything from the mother of hags to one of the first supernatural monsters to walk the physical plane. But whatever truth may be to those legends, the present day reality is much simpler: There is more than one Black Annis.
When any creature with untapped spellcasting potential is reviled and cursed by the community, her magics can react by transforming her into the object of their fears. This process usually leaves the Annis looking like a wizened old crone, but with the strength and speed of a monstrous predator. This transformation pays no mind to the previous alignment of its victim – much to the surprise of angry mobs in pursuit when it occurs.
Sadly, it is often frightened commoners never aware of their spellcasting abilities who suffer the fate of a Black Annis. If the curse is removed, it is possible to rehabilitate a Black Annis back into society, but doing so is often no easy task since she will resist at every turn.
Do you want a miniature of this Beastie? Well, this Annis artwork is provided by the folks at ArcKnight, who produce Flat Plastic Miniatures and other RPG supplements. You’ll get one if you order ArcKnight’s Ancient Evils set!
A pay-what-you-want, OGL compatible PDF of the Black Annis will be available soon at DriveThruRPG. You can also support our Weekly Beasties by giving to our Patreon page. The Beastie itself can be found below:
Large monstrosity, chaotic evil
Armor Class 20 (natural armor)
Hit Points 150 (15d10 + 60)
Speed 50 ft., climb 30 ft., swim 30 ft.
STR 25 (+7) DEX 21 (+5) CON 18 (+4) INT 13 (+1) WIS 13 (+1) CHA 14 (+2)
Saving Throws Strength +11 Dexterity +9
Damage Resistances Cold; bludgeoning, piercing, and slashing from non-magical attacks not made with silvered weapons
Condition Immunities Charmed
Skills Athletics +11, Acrobatics +9, Perception +5
Senses Darkvision 60 ft., Passive Perception 15
Languages Any known in human form
Proficiency Bonus +4
Challenge Rating 10 (5,900 XP)
Innate Spellcasting. Black Annis’ innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The hag can innately cast the following spells, requiring no material components.
At will: detect magic
Resist Remove Curse. The Black Annis can resist Remove Curse spells. Doing so grants her a +10 saving throw which is applied to the caster’s spellcasting DC. At the GM’s discretion, she can automatically succeed at this throw twice per day, and reduce the saving throw modifier by -1 for each successive attempt.
Amphibious. Black Annis can breathe air and water.
Change Shape. Black Annis magically polymorphs into a Small or Medium female humanoid when she dies, or if the curse is removed. Any equipment she is wearing or carrying isn’t transformed. If the curse is removed, replace this stat block with that of a human commoner.
Multiattack. Black Annis can make two claw attacks per round.
Claws. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 7) slashing damage.