Weekly Beastie- Kobold Commander

Kobold General (1)In a recent campaign I ran, one of my players set themselves to the task of recruiting Kobolds. Before our journey was over, they had a small army that, on multiple occasions, turned the tide of battle and won the day for the player party. I really enjoyed that experience and have had a soft spot for Kobolds ever since.

Thinking about that experience recently, I decided to create a monster that transformed everyone’s favor D&D cannon fodder monster into a force to be reckoned with. Outside of just offering a stronger version of the Kobold itself, the Kobold Commander provides a significant dice roll boon to every Kobold in its vicinity. More importantly, the Commander has the ability to recruit other Kobolds. Even if you defeat a Kobold Commander in battle, it has the opportunity to retreat and rebuild its forces.

A pay-what-you-want, OGL compatible PDF for the Waste Slime can be found at DriveThruRPG. You can also support our Weekly Beasties by giving to our Patreon page. Our thanks to artist Ethan Slayton for his wonderful illustration. The Beastie itself can be found below: 

Small, humanoid, lawful evil

Armor Class 15 (Chain Shirt)

Hit Points 102(17d8 + 34)

Speed 30 ft.

STR 12(+1)  DEX 16(+3)  CON 14(+2)  INT 10(+0)  WIS 14(+2)  CHA 12(+1)

Senses darkvision 60 ft., passive Perception 11

Languages Common, Draconic

Challenge 2 (450 XP)

Recruit. When a Kobold Commander is encountered, the GM should roll 2d10s. Tally the results and add an equal number of Kobold’s to the Commander’s party. The Kobold Commander may add to its forces in this fashion once per month up to a maximum of 50 Kobolds. The GM should exercise situational common sense regarding where and when this can be used.

Commander’s Boon. When a Kobold Commander is present, all Kobolds within a 100’ radius receive a +3 bonus to all of their DC and attack rolls.

Actions

Spear. Melee Weapon Attack: +1 to hit, reach 5ft., one creature. Hit: 1d8+1 piercing damage.

Javelin. Ranged Weapon Attack: +3 to hit, reach 30/120 ft., one creature. Hit: 1d6+3 piercing damage. Ammunition: 6
Often used as battle fodder by dragons and other creatures of evil inclination, Kobold warriors are often not prone to long life. Kobolds are like any other creature however, and if they can survive long enough to grow in prowess, they can rise in the ranks to become a Kobold Commander.

Wiser and more deadly than the average Kobold, the Kobold Commander can turn a motley crew of Kobolds into a deadly fighting force that will shock and terrify other races expecting an easy fight.  So effective is the Commander that a few more famous ones have even managed to lead other, non-Kobold humanoids. While these bands and companies are often initially met with ridicule, the Kobold Commander takes a grim joy from proving to its opponents just how wrong they are.

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