A few years back I was peeling potatoes and I slipped with the peeler. Instead of hitting the potato I hit the tip of my thumb. I didn’t freak out because of the pain or the chunk of my finger sitting on the counter. I freaked out because it started bleeding and it bled a lot. Pain and injury I can deal with, but blood? Blood sicks me out like nothing else. So clearly the thing to do was make a monster based on blood.
An undead blob of murderous blood, the Blood Pudding is a twist on existing staple monsters like the Black Pudding. Imbued with many of the same abilities, what makes it special is its ability to heal and grow by draining the blood of the living. If player’s are smart, they’ll dispatch the Blood Pudding before it can become too much of a problem. If they mess up or arrive too late, however, they could find themselves facing a Pudding of kaiju-proportions.
A pay-what-you-want, OGL compatible PDF for the Blood Pudding can be found at DriveThruRPG. You can also support our Weekly Beasties by giving to our Patreon page. The Beastie itself can be found below:
Large undead ooze, unaligned
Armor Class 9 (natural armor)
Hit Points 134 (8d412 + 4)
Speed 20 ft., climb 20 ft.
STR 14 (+2) DEX 4 (-4) CON 18 (+4) INT 4 (-3) WIS 8 (-1) CHA 1 (-5)
Damage Immunities Acid, cold, lightning, slashing
Condition Immunities Blinded, charmed, deafened, exhaustion, frightened, prone
Damage Vulnerabilities Fire, holy
Senses Heat detection 200 ft. (blind beyond this radius), Passive Perception 9
Damage Resistances Heat
Proficiency Bonus +2
Challenge 4 (1,100 XP)
Amorphous. Creature can move through a space as narrow as 1 inch wide without squeezing.
Spider Climb. Creature can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Growth. The Blood Pudding has no minimum or maximum number of Hit Points. As it absorbs more blood through its Blood Drain attack, it can increase its total Hit Points and Size. Its size will also decrease if it loses too many hit points. The chart below details the relationships between its Hit Points and Size. Its base stats and abilities remain the same regardless of its size, but it gains Advantage on attack rolls when it reaches Huge or Gargantuan.
Splatter. When a Blood Pudding is struck by a Critical Hit, it may burst into several pieces which form 1d4 Blood Puddings. The original Blood Puddings’ remaining Hit Points following the attack are to be divided equally between the new Blood Puddings (or unequally, at the GM’s discretion). All new Blood Puddings have the same stats, albeit with new size ratings as per the Growth ability.
Merge. If two or more Blood Puddings 5 feet apart are not engaged in combat for at least two rounds, they may merge into a larger Blood Pudding. Combine their Hit Points and determine its new size rating according to the Growth ability table.
Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2d12 + 2 bludgeoning damage.
Blood Drain. Melee Weapon Attack: +2 to hit, reach 5ft., one target. Hit: 2d8 + 2 piercing damage. The Blood Pudding gains Hit Points equal to half of the total damage dealt. These points may surpass the Blood Puddings maximum Hit Points.
Necromancers can bring just about anything back from the dead, often with terrifying results. Blood is no different. When the dark magics are applied to vital fluids without a host, it’s possible to create a Blood Pudding.
A semi-sentient ooze of coagulated crimson, the Blood Pudding exists to do one thing and one thing alone: Feed. Whether patrolling the depths of a wizard’s dungeon or roaming free across the countryside, its only goal and drive is to find the living and relieve them of blood.