Conan the Barbarian is one of my favorite movies. The thing is, while it’s easily the weaker of the two, I’ve also always had a soft spot for Conan the Destroyer. It’s stupid and cheesy and the band playing the (still excellent) score is clearly half the size of the one from the first movie, but it’s still a fun fantasy romp and easily stands shoulders above most of the junk fantasy produced by the 1980s.
One of the most memorable bits of the film is the battle with the wizard Thoth Amon. Transforming into a gross, brutish monster, he pummels the ever-loving crap out of Ahnold’s Conan until the Austrian finally gets the best of him. The creature design always struck me as being cool, so I decided to come up with a monster inspired by it. The Gulgas is the result. A no-frills murder-machine, its actions and abilities are geared toward making melee combat as painful as possible for any players stupid enough to step in its path.
Medium, Humanoid, Chaotic Evil
Armor Class 13 (Natural Armor)
Hit Points 87 (6d10 + 5)
Speed 35 ft.
STR 18 (+4) DEX 16 (+2) CON 12 (+1) INT 8 (-1) WIS 12 (+1) CHA 6 (-2)
Saving Throws Str +6, Con +3
Senses Darkvision 20 ft., Passive Perception 11
Proficiency Bonus +2
Challenge CR 4 (1,000 XP)
Furied Strike. When attacking the same target twice in a row, the Gulgas can add an additional 1d4 to its damage roll when the result of the attack roll was above 15.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (1d8 + 4) slashing damage.
Barbed Bite. Melee Weapon Attack: +4 to hit, reach 5ft., one creature. Hit: 6 (1d4+4) piercing damage. If the Gulgas successfully bites, it and its opponent should perform competing Strength DCs. If the Gulgas wins, its barbed teeth sink into the flesh of its target, forming a loose grapple. The affected creature can free itself by winning another grapple DC. The Gulgas will have Disadvantage during this follow-up DC. The grappled creature takes another 1D4 damage upon freeing itself.
An ancient and barbaric race, the Gulgas is a wicked creature whose strength is only matched by its callous disregard for life.
Once numbering in the thousands, the Gulgas tribes were considered a blight on the landscape. Establishing themselves in crude subterranean villages, Gulgas brood could pick the countryside clean for miles. Wildlife, livestock, sentient races; none could count themselves safe when the Gulgas were near.
This savagery would eventually be the Gulgas’ undoing. Tired of living in fear, the lords of the lands rooted out the vicious beasts and putting them to the sword. The few surviving Gulgas’ now live in isolation or in small broods hidden deep away from the societies that destroyed them.