In case it isn’t entirely obvious, you can thank Saturday morning cartoons for today’s creature. First airing in 1987, “My Pet Monster” told the story of a child’s toy which turned out to be a friendly, garbage-eating monster. While nakedly designed around a plush doll, the series had some intriguing fantasy elements which embedded themselves in my young mind, including an alternate dimension called “Monsterland” and a magical set of handcuffs which turned sentient monsters into stuffed toys.
Strange magical artifacts absolutely have a place in roleplaying games. so it makes sense to find such a doll in fantasy worlds. While this monster is distinct from the television version, they share a friendly, gullible nature that makes for good storytelling. It’s also immensely powerful in its true form, which gives parties an excuse to find the key before some evil sorcerer unleashes it on an unsuspecting public.
Game Masters are encouraged to use the Beastly Buddy’s over-excited hugs to full effect.
A pay-what-you-want, OGL compatible PDF of the Beastly Buddy can be found at DriveThruRPG. You can also support our Weekly Beasties by giving to our Patreon page. The Beastie itself can be found below:
Large beast, neutral
Armor Class 18 (natural armor)
Hit Points 90 (10d10 + 40)
Speed 50 ft.
STR 20 (+5) DEX 18 (+4) CON 19 (+4) INT 12 (+1) WIS 7 (-2) CHA 10 (+0)00
Saving Throws Strength, Dexterity, Charisma
Senses Darksight 60 ft., Passive Perception 11
Damage Vunerabilities Cold
Damage Immunities Fire
Condition Immunities Poison, Illness
Languages All languages known by the last creature to unlock its Magical Manacles
Proficiency Bonus +3
Challenge 7 (2,900 XP)
Magical Manacles. When the Beastly Buddy’s Magical Manacles are locked onto its wrists, it is literally transformed from a flesh-and-blood beast into a Tiny stuffed toy. It loses all special abilities, motor skills, and capability of speech, lthough it is possible to communicate with it through magical or telepathic means. The manacles themselves will still be made of metal.
While in its toy form, the Beastly Buddy is impervious to damage from all sources except for fires where the manacles were forged. All attempts to cut off its stuffed arms to access the manacles will automatically fail, and will likely cause nearby children to burst into tears.
The Beastly Buddy can only be restored to its natural state by unlocking, which can be done with by a matching magical key. The process restores the Beastly Buddy to its natural state.
The manacles’ powers are not specific to the Beastly Buddy, and can transform any living creature into a stuffed toy (as a few surprised adventurers have occasionally discovered.) The manacles will automatically adjust their size to fit any small to large-sized creature.
Loyal to a Fault. The Beastly Buddy will be so grateful to its “master” – the creature who last freed it – that it can easily be convinced to follow their whims. The Beastly Buddy takes a -8 Charisma penalty when resisting orders made by its master, even when doing so seems against its interest. By the same token, the difficulty in convincing the creature to go against its master’s command increases by +8.
Paw Swipe. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 5) bludgeoning damage.
Bear Hug. Melee Weapon Attack: +6 to hit, reach 10 ft., three creatures. Hit: 12 (2d8 + 4) bludgeoning damage. All targets hit with Bear Hug must succeed at a Dexterity saving throw (DC 18) or be grappled. Grappled targets are constrained by the Beastly Buddy’s arms and may not attack until they are freed. May be used affectionately without damage.
Most adventurers are aware that not all monsters are evil – many just try to feed themselves while a rare few can even be marked as allies. Yet even they must knowledge the unique strangeness of the Beastly Buddy, an overly friendly beast which spends much of its time as a stuffed toy.
The Beastly Buddy’s origins are uncertain and vague, largely because it can no longer speak in its native language. From what can be deciphered, the Beastly Buddy grew tired of the hostile plane which spawned it and resolved to travel somewhere new. Upon reaching the boundary to its realm however, an especially cruel enemy trapped it with Magical Manacles which literally turn it into a child’s toy. Only the matching key will restore the Beastly Buddy to its natural form, and the two were separated for centuries. The Monster was passed between various households and magical collections over the ages, although few could break its secrets.
When the Beastly Buddy is freed, it becomes immensely loyal to its rescuer, calling them Master and serving their command. There doesn’t seem to be any magical compulsion to do so – the Beastly Buddy is just rather genuinely grateful for the attention. (In fact, it’s also known to snatch up its Master in harmless Bear Hugs whenever the mood strikes it.)
Unfortunately it’s also quite gullible, and can be fairly easily convinced to do actions against its interest or which would bring great harm. Thanks to its immense physical abilities, this has led to many tragic instances where the Beastly Buddy has been freed by evil forces to wreak havoc on unsuspecting enemies. Grappling the creature and replacing its manacles is usually enough to restore order, at which point it will become grateful to the next being to free it. There is a chance to change its mind, especially when food is involved. The Beastly Buddy is strangely partial to poisoned food or anything rotten.