Weekly Beastie: Nutaberr

scan_20161219Squirrels are just kind of awesome. Seriously, just stop sometime and look into the trees and watch. They live at altitudes that would make some people queasy and spend a good portion of their time leaping between trees and branches like there isn’t a fifty foot drop if they miss.

After creating several monsters and creatures with the intention of devastating and terrifying players, I decided that I wanted to make one that was just kind of fun. So I created a race of humanoid squirrels. Because squirrels rock.

A pay-what-you-want, OGL compatible PDF of the Nutaberr can be found at DriveThruRPG. You can also support our Weekly Beasties by giving to our Patreon page. The Beastie itself can be found below:

Small humanoid, unaligned

Armor Class 14

Hit Points 14 (2d6+1)

Speed 40 ft.

STR 8(-1) DEX 16(+3) CON 12(+1) INT 12(+1) WIS 14(+2) CHA 12(+1)

Senses Passive Perception 12

Proficiency Bonus +3

Challenge 1/4 (75 XP)

Treetop Acrobat.The Nutaberr is as comfortable traversing the branches of trees as other creatures walking on the ground. If it climbs a tree, it receives Advantage on all Dexterity checks performed while it remains among its branches.

Woodland Weapons. If the Nutaberr runs out of ranged weapons, it can quickly fashion new ones from its wooded surroundings. Once per round, as an action, it can break branches from trees to make Branch Spears javelins or pick nuts for its Acorn Sling. Each time it does this, it adds one piece of ammunition for either type of weapon.

Grip Slip. If an enemy tries to grapple it, the Nutaberr gains Advantage on its DC when using Dexterity.

Actions

Acorn Sling. Ranged Weapon Attack: +6 to hit, range 30/100 ft., one target. Hit: 1d4 – 1 bludgeoning damage.

Branch Spear. Melee or Ranged Weapon Attack: +2 or +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 1d6 – 1 piercing damage in melee or 1d8 – 1, piercing damage at range.

The Nutaberr are a rare and reclusive species. Roughly the same size as halflings, they live in treetop villages built in secluded woods far from the reach of other races. Protective of their homes, Nutaberrs will typically try to stay out of sight when confronted with intruders. Monitoring them from the branches above, they’ll attack if they perceive anything even resembling a threat to themselves or their forests.

Their isolationist lifestyle is, sadly, a learned one. Once a friendly people, the other races soured them on outside contact with a string of broken promises and betrayals. Many times in the past the Nutaberrs have seen their forests destroyed to serve the whims of others. As a result, most Nutaberrs have eschewed Common and speak only their own language. This makes communication difficult even when they are inclined to speak with interlopers.

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